Hexa Tap v3: 30-Minute Runs Were Too Much, Now About 7 Minutes, Plus 12 Achievements
Confession time: our bot runs showed a single Hexa Tap game lasting 19–31 minutes. A bit long for a commute puzzle. So v3 trims it right down. A typical run now ends in about 7–8 minutes. And there are 12 achievements too.
👉 Play Hexa Tap (free, no download)
⏱️ Shorter runs
- Level target scores are lower.
- Two-hit ice now starts at level 5 (it used to start at level 8).
- Move limits are a little tighter, and ice spreads faster in the endless levels.
The scoring rules changed (hexa-v3), so compare scores with v3 runs only.
🏅 12 achievements
Find them in My records. Each first unlock pays Bbeol Coins once.
| Achievement | How to unlock |
|---|---|
| First tap | Finish your first run |
| Ice sightseer | Reach level 5 |
| Endless ticket | Reach level 8 |
| Chain rookie / Chain addict | 3 / 4 chains in one move |
| Fifteen in one go | Pop 15+ tiles in one clear |
| Penny pincher | Clear a level with 10 moves to spare |
| Professional ice breaker | Break 10 ice tiles (total) |
| Three grand, no detour / Hexa six grand | 3,000 / 6,000 points in one run |
| Present today too | Finish an official Daily Challenge run |
| Daily pro | 1,500 in the Daily Challenge |
💡 Tips for unlocking them
- 3 or 4 chains: build two or three cells with eight or nine of a color, and stack so the hidden colors underneath match their neighbors. Pop one and the rest follow.
- Penny pincher: on move-limited levels, check what each move will gather before placing. Every unused move is also worth 20 bonus points.
- Fifteen in one go: let a stack grow past ten on purpose before you pop it. Just don't let the board fill up!